Super Bomb Duck 2026: The Ultimate Team-Building Guide, Gacha Meta Breakdown & Full Level Walkthroug
Hey fellow players, let me level with you—whether you’re good at *Super Egg-Blasting Duck* doesn’t depend on pulling a bunch of T0 characters. It’s all about building the right team!
Many new players who just started with *Super Egg-Blasting Duck* get overwhelmed by all these fancy character names: Ninja Goose, Robot Duck, Dash Duck, Unlucky Duck, Vitality Chicken, Chang’e, Thunder God… Every one looks overpowered, but you’ll be shocked when you actually bring them into battle:
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Some characters have amazing damage numbers on paper, but once you put them in a team, their mechanics won’t activate at all—they’re basically just decorations in your storage
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Others have mediocre output on their own, but if you pair them with the right team members, their burst damage jumps through the roof—they feel like they’re cheating
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When you get stuck on a level, don’t just say “my power is too low” — 9 times out of 10, it’s because you have the wrong Artifact sets, bad positioning, or your playstyle isn’t fully built
This *Super Egg-Blasting Duck* team guide covers all the key points players care about, so you can follow it directly and get results right away:
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How to build your T0 starter team for early game progression
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What are the differences between the 3 playstyles: Combo Hit, Collision, and Heal-Damage Hybrid? What are their respective T0 team builds?
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For tough level bosses like Stage 54, Chapter 13, Chapter 18, how should you swap your team to meet the required threshold?
Besides these, we’ll also cover later:
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How to upgrade S+ characters in mid-to-late game
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What’s the priority for Artifact leveling?
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Can F2P players clear all maps?

I. Introduction: T0 Starter Team Early Game Guide
A. Core Principles for Building *Super Egg-Blasting Duck* Teams
The most important thing about building a team in *Super Egg-Blasting Duck* isn’t “who is T0” — it’s whether your team has a complete cycle.
I’ve condensed the core team-building principles into 5 simple rules, so new players can avoid half the mistakes:
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At least 1 Main Carry (Main DPS): Takes charge of the team’s main damage output
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At least 1 Support Core: Handles crowd control, mechanics activation, or team buffs
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At least 1 Sustain Unit: Doesn’t have to be a pure healer, but needs to keep the team alive in long fights
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Stick to one playstyle: If building a Combo Hit team, maximize Combo effects. If building a Collision team, focus on Collision mechanics. Don’t half-ass it by mixing two styles (like Combo + Burn) — you’ll get nothing from both.
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Artifacts should match your playstyle: Artifacts aren’t just decorations — they directly determine how often you trigger mechanics and your maximum burst damage.
If you follow these 5 rules, new players will avoid at least half the dumb mistakes in early game.
B. Preview of the Strongest Map-Clearing Teams on Taiwan Server
If you just want the takeaways, here are 3 classic core team comps for clearing maps:
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Combo Hit Map-Clearing Team: Dash Duck + Unlucky Duck + Vitality Chicken + Ninja Goose + Robot Duck
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Collision Map-Clearing Team: Sniper Duck + Robot Duck + Unlucky Duck
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Heal-Damage Hybrid Team: Chang’e + Thunder God + Nine Nether Bird + Unlucky Duck
If you get stuck later, 90% of the time you just need to adjust these 3 core teams by swapping characters — no need to build a whole new team from scratch.
C. Common Mistakes New Players Make in Early Game
I’ll help you avoid the 3 most common mistakes new players make:
Quick Fix For Players:
First build a solid mainstream team that can push stages steadily. Wait until late game when you have enough resources before experimenting with all kinds of flashy team comps.
II. T0 Tier
Gacha Team Recommendations — 3 Best Starter Teams
A. Dash Duck + Bad Luck Duck + Zesty Chicken: Combo Build
Why do players call this the “God Team For Newbies”? Because it exactly covers the three core strengths new players lack most in early game:
The biggest headaches for new players are: hordes of mobs rushing in leaving you panicking, and getting one-shot by the Boss!
This team’s big advantage is its “maxed stability” — you can push stages smoothly all the way to mid-game without wiping.
B. Mecha Goose + Ninja Goose: Collision Damage Build
The best part of a collision build is:
Once it triggers, mobs just get knocked away and disappear completely!
The core value of Mecha Goose and Ninja Goose lies in:
C. Priority Order For Choosing Your S-Rank Hero From The Selector
If you have a chance to pick your own S-Rank hero, here’s a super practical priority logic for you:
New players hate getting a hero that “looks cool but is super dependent on teammates” — ending up not being able to level them and failing to push stages, wasting resources is such a pain!
So prioritize heroes that are “versatile, easy to fit into any team, and great for pushing stages” — that’s how you actually save time and effort.
III. Best Team Comps For Combo Builds
A. Dash Duck Core: Additional Attacks + Stepped Burst
Dash Duck’s role in a combo build is:
Once the trigger rate goes up, he hits harder and harder — it’s like he’s cheating!
The core mechanics of a combo build usually are:
New player’s first rule for leveling Dash Duck:
B. Ninja Goose + Zesty Chicken: Combo Support
The worst parts of a combo build are:
Team buffs and sustain that make the battle loop smoother
Here’s a simple, player-friendly way to put it:
Dash Duck is the damage-dealing blade, while Ninja Goose and Energy Chicken are the lubricants that keep that blade cutting nonstop!
C. Storm Sharp Set Relic Build
When it comes to the "Storm Sharp Set," here’s why players usually rank it as top priority, explained from a player’s perspective:
IV. Collision Build Team for Leveling
A. Sniper Duck + Mech Goose as Main DPS
The damage of a collision build isn’t the kind that explodes all over the map—instead, it focuses on:
B. Unlucky Duck for Crowd Control + Giant Form Effect
If a collision build runs into:
C. Aggression Relics for Piercing & Range Damage
As for aggression relics, let’s get straight to the point: The biggest pain point of a collision build is failing to hit enemies (wasting damage) or getting blocked by monsters with no way to output. The "piercing, range, and armor penetration" stats of aggression relics are exactly what boost the collision build’s potential. So the recommended priority order for relics in a collision build is: Prioritize stacking aggression stats, then add critical hits, crit damage, or crowd control buffs; once the aggression stats are set up, the collision build team will truly become a god-tier force for leveling.
V. Hybrid Heal-Damage Team
A. Chang’e’s Heal: 6 Tiny Eggs for Whole Team Sustain
The core value of a character like Chang’e is: She won’t let you get wiped just because of a tiny mistake. Especially when fighting Bosses or long stages, the worst things are failing to survive the third wave, or getting one-shot during skill downtime. Chang’e’s healing and the sustain from her 6 Tiny Eggs perfectly counter these issues—letting you focus all your output on taking down the Boss, no need to restart over and over wasting time.
B. Thunder God + Nine Nether Bird for Damage
The core logic of a hybrid heal-damage team is simple:
C. Heal Back Low-HP Units + Burn/Poison Sustain
The common play steps players use are:
VI. Stage-Specific Team Build Guides
Stage 54 God-Team
A. 3-1 Early Clear: Dash Duck + Unlucky Duck Speed Run
For an early clear stage like 3-1, the most common problem new players face is too many monsters and messy rhythm—the solution is actually super simple:
B. Chapter 13 Watershed: Ninja Goose + Mech Goose
Chapter 13 is a watershed moment in the game, and usually these problems come up:
The right team comp becomes super important, because it keeps your damage output cycle smooth and consistent.
C. Chapter 18 Boss: Chang'e + Thor + Heal-DPS Team
Facing Chapter 18’s Boss, if you force a full burst team, you’ll often run into a situation where you blow all your burst damage but the Boss is still standing, and get crushed by its mechanics instead. The strengths of a heal-DPS team are:
VII. Mid-to-Late Game S+ Team Upgrades
Shard Priority
A. DK78 (Tank) + Onion Duck + Shark for Stage Clearing
DK78 is a heavy-tank unit, and its main roles are:
B. Crimson Peacock + Sunbird + Flamingo (Burning Team)
The strengths of a Burning Team are:
C. Stun Team: Guan Yu + Nightmare Steel
The core playstyle of a Stun Team is actually super straightforward: If you can lock down the enemy’s actions hard, you’re already halfway to winning. Whether you’re tackling hard stages or getting one-shot in PvP, this type of Stun Team is almost always your go-to counter. That said, these teams have higher requirements for unit builds and shard investment, so my personal advice is: Finish leveling your meta stage-clearing team first, then start working on a control team—it’ll go way smoother that way.
VIII. Relic & Gear Upgrade Priority
Crit Set Recommendations
I summed up the community-tested priority in one line: Build Relics that boost stage-clearing efficiency first, then work on Boss fight stability builds, and only later think about loot-focused Relics. After all, efficiency equals more resources, so you’ll have the flexibility to work on any team later.
IX. First Pull & Egg-Opening Unit Picks
Meta T0 Unit List
The community’s practical stop criteria is super simple:
X. F2P (Free-to-Play) Stage-Clearing Team Guide
Daily Must-Dos
The power of F2P players doesn’t come from gacha luck—it’s from cashing in on every shard and resource you can get daily. Just do three things:
You don’t need to play 3 hours a day—just spend 30-60 mins consistently daily, and you’ll clear all stages over time.
XI. Top 10 Popular Comps for Stuck Stages
"Bloody Stage" Counter Teams
"Pirate Drummer" Counter Teams
"Shura Boy" Counter Teams
The key to this chapter is: don’t just worship hero names, focus on team roles: Survive, Control, Burn Through.
XII. Evolved Five Tigers & Special Teams
A. Counter Teams for Unparalleled Sword Priest
These "special teams" are usually designed to counter the current meta teams. Player tip: Figure out which teams it counters before you invest in it—otherwise it’ll just gather dust in your inventory.
B. Team Build for Evolved Five Tigers (Guan Yu)
Guan Yu has always been a core stun controller in Evolved teams—crowd control is a powerful tactic, after all. But Evolved teams tend to have high build costs, so it’s better to max out your main pushing team first before jumping into an Evolved team.
C. Selection Rewards: Level Up Your Whole Team
Selection rewards are practically a lifeline for F2P players:
XIII. Community Player Tips & Shares
A. Facebook Group: Stage 54 Team
What you’ll often see in FB groups: When players get stuck, they post their teams and relic setups directly—this is a quick reference to "copy homework". But remember: Copy the logic of the team, not just the names. Why they use Unlucky Duck, or Chang’e—that’s the real takeaway.
B. Pushing Stage Posts on Bahamut / Mobile01
Bahamut/M01 has clear content advantages:
From the shared guide points above, I’m sure everyone will quickly find a direction that fits them well.
C. YouTube Streamer Xu Ge’s Meta Content
This type of live content has high practical value:
XIV. FAQ (Frequently Asked Questions)
Q1: Which team should I use for Stage 54?
Recommended Team: Charge Duck + Chang’e + Thunder God, a heal-damage build to kill enemies quickly.
If you were stuck with a burst team before, switch to this heal-damage team right away—it’s way more stable.
Q2: What’s the priority order for shard upgrades?
Shard Upgrade Priority: Charge Duck > Unlucky Duck > Ninja Goose
Max out your main DPS (core damage dealer) first—this will directly boost your farming efficiency, and you’ll get more resources later on.
Q3: How to choose relics?
Priority: Storm Sharp Set first, then Invasion Set
For combo-focused characters: Storm Sharp. For collision-focused characters: Invasion. Don’t mix relics for different playstyles!
Q4: Can F2P players clear all stages?
Absolutely yes
Just pick the right A-tier early-game characters, complete daily Selection tasks, and focus shard investments on your main team—you can push all the way to the end.
The biggest mistake F2P players make is spreading resources on multiple characters, not lack of resources. Focus on your core team.
Resources are the king.
XV. Meta's Best Team-Building Update Blueprint
Current Meta: Dual Playstyles - Combo Hits + Collision Damage
The most reliable strategy for players in this meta is:
Predicted Update: Burn + Dot + CC Counter Playstyle
If future updates lean towards a "Damage over Time + Crowd Control" focused meta, it's best to prepare early:
Long-Term Plan: S+ "Feeder" Units + Full Hero Development
Once you hit endgame, you'll enter the "development farm phase":
Conclusion: Core Guide for "超能爆蛋鴨" Team
The trick to building a "超能爆蛋鴨" team is actually super simple - just fully master your chosen playstyle, and you'll breeze through the late game. The most important thing isn't how many S-rank characters you pull, it's whether you've connected the four key parts of a functional team: Main DPS, Damage Boosters, Sustain, and Modules. For combo hit teams, stack your combo count as high as possible. For collision damage teams, build the Aggression Set. When you get stuck on a stage, switch to a heal-damage team to stabilize your progress - you'll notice the game gets more fun the more you play. Getting stuck isn't because the game is hard, it's because you picked the wrong team.
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Wasting pulls on random banners: Don’t waste your limited pulls on every new character banner — save them for teams that fit your playstyle instead of chasing flashy T0s randomly.
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Focusing Only On Damage, Ignoring Mechanic Triggers: You think dealing high damage will get you through stages, but no crowd control or sustainability means you’ll wipe immediately when facing the Boss
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Mixing Chip Sets Randomly: Equipping a Crit-focused set to a character that doesn’t benefit from Crit, or using an Assault set on a team that rarely triggers collisions, will leave your burst damage never getting off the ground
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Dash Duck: Stable main damage dealer, the core of your damage output
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Bad Luck Duck: Handles crowd control and disruption, slowing down enemy attack rhythm
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Zesty Chicken: Supports and buffs the entire team, boosting overall party strength
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High collision trigger rate, plus frequent additional attacks
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Lets you focus your team’s burst damage extremely well
But this build also has very real downsides: -
Before your chip sets are fully built, damage output can be inconsistent and not reliable
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Party member positioning and stage mechanics will affect collision efficiency
So if you’re new to this build, my advice is: First craft the Assault Chips or core collision set, otherwise you’ll easily get stuck.
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Can be the main damage dealer (Main C)
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Can be the core engine of the team
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Can turn the tide in crucial moments
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The more triggers you get → the more frequent additional attacks → faster damage stacking
So Dash Duck isn’t a “one-shot everything” burst character — he’s a combo attacker that gets stronger the longer he fights.
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Put all your resources into him
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Chip sets: prioritize ones that boost combo damage
Level Dash Duck up, and pushing stages later will be as smooth as sliding down a slide!
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Unstable trigger rates
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Combo breaks
Ninja Goose’s main value is: -
Boosts combo trigger rate, adds more hit counts, improving overall combo efficiency
Zesty Chicken’s main value is: provides support for the whole team
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What a combo build needs most is "high trigger frequency + enough damage amplification"
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Sets like Storm Sharp help you achieve "continuous triggers + damage multiplication"
So the priority order for relics in a combo build is usually:
First craft the Storm Sharp Set → then add sets that boost critical hits, crit damage, or extra triggers
Don’t go for the flashiest sets early on—making usable ones first will boost your efficiency a ton.
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First use Sniper Duck to lock onto and take out dangerous targets
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Then use Mech Goose to deal collision, piercing, and area damage
The best part of this team is the super clean monster-clearing rhythm—no messy, dragged-out fights.
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Enemies that are too tanky
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Enemies
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Chang’e’s job is to keep the whole team alive
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Either Thunder God or Nine Nether Bird is in charge of stacking damage
This team’s strength isn’t one-shotting, but steadily grinding down Bosses; and damage-over-time effects like burn and poison damage you mentioned shine extra bright in long fights.
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Early game: Keep the whole team’s HP stable
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Mid game: Start stacking burn or poison damage effects
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Late game: Use Chang’e to heal back low-HP teammates and keep grinding down the Boss
If you hit a stuck Boss, this team is usually easier to handle than a pure damage team.
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Have Dash Duck as main DPS to quickly clear out hordes of small monsters
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Unlucky Duck is in charge of crowd control to keep the team from wiping
The core of this team is "stably clearing the stage smoothly," not forcing a tough fight against enemies.
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Small monsters become way harder to fight
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Boss’s skill damage is way more fierce
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Pure A-rank teams start to struggle here
This is where the "engine" of combining Ninja Goose and Mech Goose...
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You can survive until the very end
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Damage stacks continuously over time, so a team with Chang'e and Thor makes it way easier to hit the required threshold to clear the stage.
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Boost frontline durability to make the team way more survivable
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Increase stage-clearing error tolerance, so you’re less likely to get one-shot. Units like Onion Duck or Shark are generally used to:
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Add extra utility effects. This comp is perfect for players who want to steadily progress to the late game without constant wipes.
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You don’t need to land a crit on every single attack
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Once you stack up Burning debuffs fully, the enemy will take constant damage and die on their own. The usual threshold to get this comp up and running is:
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Collect all the core Burning units
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Pair with Relics that boost DoT (Damage over Time) damage. Once it’s fully built, this team clears stages insanely fast.
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Storm Edge + Crit Damage
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Rage Drain + Poison DoT
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Shield Breaker + Loot Bonus
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Rush Duck
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Unlucky Duck
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Spark Chick
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Get Rush Duck + Unlucky Duck, and you’re good to go for early-game progression
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Add Spark Chick, and your team’s stability will jump straight up a tier. As for getting shards for niche A-tier units, here’s my rule: Niche A-tier units are only for filling gaps in your team—never invest main resources into them. Your resources are limited, so leveling core T0 units is way more cost-effective.
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Run every shard-content available every day
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Buy core unit shards from the shop first
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Build 1 basic Relic set for your main team
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Hip-Hop Madonna + Fallen Sky + Thunder God
Core Idea: First, make sure your team can sustain the damage, then unleash your burst output.
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Baby Goose + Welfare Chicken + Generator
Core Idea: Speed up effect triggers and resource rotation—this is key to clearing monsters smoothly.
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Blade + Super Ability + Black Iron + Phantom
Core Idea: Strike first to interrupt the enemy—never let them take you down before you act.
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Free shards
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Free resources
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Core foundations built over time
Completing daily Selection tasks is what lets F2P players push all stages.
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Well-organized text, easy to read
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Often has detailed, sectioned guides
If you’re stuck on a specific stage, these forums are your best bet.
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You can directly observe the real-time rotation rhythm of the game’s mechanics
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Clearly see how often relics trigger—no more abstract text explanations
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Many players get confused by text explanations of playstyles; live streams let you grasp the core play logic fast
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First, lock in one main playstyle as your core team
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Use the other playstyle as a backup team
Don't split your resources half-and-half on both, it'll just waste your effort with no real results.
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Save your resources for the core characters of Burn or DoT damage teams
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CC characters are super valuable in the long run
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For modules later, prioritize sets that boost DoT damage
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At this point, don't just focus on one or two characters - focus on the max potential of your entire team
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Managing feeders and shards becomes key
The most solid strategy for players:
Max out your core team of five characters first, then slowly build up your collection team. Don't put the cart before the horse.
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